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Slipborne
The Crescent Quay commons: warm shopfronts, potted alien palms and a mustard guide stripe curving toward the overlook.

Co-op salvage · 1–6 players · Alpha 0.0.1

Haul what the Slip left behind.

You are a Keeper on a salvage crew. Dock at drifting facilities, recover what you can and get home before the air runs out. The further out the route, the less the world holds its shape.

The job: Recovery

Recovery is the first game mode. It is cooperative search-and-recover for a crew of up to six, played on procedurally assembled, multi-storey facilities.

  1. 01

    Dock

    Your crew rides the hauler out to a facility that drifted in from the Slip.

  2. 02

    Salvage

    Split up, search the storeys and carry anything of value back to the cargo bay.

  3. 03

    Make quota

    The air is metered. Meet the contract quota before the oxygen runs out.

  4. 04

    Vote to depart

    When the crew agrees, you undock, get paid and take the next, stranger route.

A potted alien palm with glowing seed pods beside ivory station cabinetry.

Drift

Everything gets more slipborne.

The Slip is where lost things go. Each route takes your crew a little deeper, and what comes back with you is never quite what left.

  • Plants that shouldn't grow

    The greenery aboard starts ordinary and slowly stops being anything Earth would recognise.

  • Rooms that glitch

    Signage flickers, doors disagree with maps, and the facility gets less sure of its own layout.

  • Jobs that fight back

    Early contracts are tidy hauls. Later ones need power rerouted, batteries hauled and crews that actually talk.

Crew

Play solo or bring five friends.

Host a crew from the game and share a five-digit code — “join 10934” — or pick a server from the browser. Proximity voice chat, a shared ship to ride home and a wardrobe of cosy Keeper gear come with the job.

Official servers
Unmodified game, official rules and modes. Hosted by players or by us.
Community servers
Mods, custom rules or custom modes. Clearly labelled before you join.
The receiving gallery: a glass-walled shaft where salvage is unloaded, with an Unload button in the foreground.

Alpha 0.0.1 is being prepared.

The first public build is Windows only and rough around the edges. Join the Discord to get the download when it opens, report bugs and help decide what the Slip does next.