
Co-op salvage · 1–6 players · Alpha 0.0.1
Haul what the Slip left behind.
You are a Keeper on a salvage crew. Dock at drifting facilities, recover what you can and get home before the air runs out. The further out the route, the less the world holds its shape.
The job: Recovery
Recovery is the first game mode. It is cooperative search-and-recover for a crew of up to six, played on procedurally assembled, multi-storey facilities.
- 01
Dock
Your crew rides the hauler out to a facility that drifted in from the Slip.
- 02
Salvage
Split up, search the storeys and carry anything of value back to the cargo bay.
- 03
Make quota
The air is metered. Meet the contract quota before the oxygen runs out.
- 04
Vote to depart
When the crew agrees, you undock, get paid and take the next, stranger route.

Drift
Everything gets more slipborne.
The Slip is where lost things go. Each route takes your crew a little deeper, and what comes back with you is never quite what left.
Plants that shouldn't grow
The greenery aboard starts ordinary and slowly stops being anything Earth would recognise.
Rooms that glitch
Signage flickers, doors disagree with maps, and the facility gets less sure of its own layout.
Jobs that fight back
Early contracts are tidy hauls. Later ones need power rerouted, batteries hauled and crews that actually talk.
Crew
Play solo or bring five friends.
Host a crew from the game and share a five-digit code — “join 10934” — or pick a server from the browser. Proximity voice chat, a shared ship to ride home and a wardrobe of cosy Keeper gear come with the job.
- Official servers
- Unmodified game, official rules and modes. Hosted by players or by us.
- Community servers
- Mods, custom rules or custom modes. Clearly labelled before you join.

Alpha 0.0.1 is being prepared.
The first public build is Windows only and rough around the edges. Join the Discord to get the download when it opens, report bugs and help decide what the Slip does next.